During Combat please make sure to note how many times you've been hit. example: 2/10
Heal: When rolling a Heal die, you must designate a target. The target must also roll for Heal. The healer's roll determines how much can be potentially healed, and the target's roll determines how much damage actually gets healed.
Attack: The counterpart to Defend, Attack rolls determine the success or failure of any attack you make on your opponent.
Defend: The counterpart to Attack, Defend rolls determine the success of failure of any attack made against you. Defend rolls equal or greater than the attack roll of your opponent are successful.
Intervene: Intervene rolls are special defense rolls that you make to throw yourself between an ally and attacking opponent to save them from the blow. Intervene rolls disallow you from attacking in the same post. There are two levels of success on an Intervene roll: partial and full. Partial success is when you roll anything within 10 points under the attack roll made by the opponent and results is intervening, but taking damage. Full success is rolling equal to or higher than the attack roll, resulting in successfully blocking the attack and taking no damage.